

Alongside Occupying and Looting, they may choose to Raze a settlement and erect a monolith to one of the four dark gods, who they personify as the Eagle, the Crow, the Serpent and the Hound. When conquering a settlement, Norscan factions have a unique new post-battle option. At the top of the tree are the Frost-Wyrm and the colossal War Mammoth.
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With the right buildings in place, they can also recruit a wide array of monstrous units such as Trolls, Fimir Warriors, Norscan Ice Wolves and Skin Wolves. In battle, Norscan armies are swift and vicious, featuring a backbone of increasingly fierce and more heavily armed Marauder infantry units. Razing settlements enables you to erect monoliths to the dark gods of Norsca… and the gods always reward the faithful! This lends itself to a very mobile and combative playstyle – always keeping your armies on the move and often in contention with other factions. Their principle sources of income are raiding and sacking. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.Ī Norscan campaign is one of relentless pillage and ruination. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. Tear through your enemies with new Rage and Berserk abilities.

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They shouldn’t be like Dwarfs, they should (obviously) play like Vampire Coast.Įven more so, if you ask me - I don’t really want to empire build at all, I’d like to be able to go around as Wulfrik and complete the hunts, maybe even “challenge”/snipe rival LLs without instigating a full war (not sure how that would work). A whole bunch of things have combined to force you to play them really counterintuitively. In WH1, Norsca was one of my favourite factions (although even then they didn’t play exactly right) but I think they’re like pre-rework Wood Elves now. My last playthrough I was trapped in a hell war with placeholder Kislev for 50 turns and that was bad enough, an attritional slog of low tier armies going at each other totally contrary to how Norsca should play. Assuming there’s no rework alongside the release of the combined map for WH3, your next door neighbour being new Kislev will surely exacerbate how defensive you have to be. I think Norsca’s campaign is going to get worse before it gets better.
